Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include |
#include "WaterEditorSubsystem.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp |
virtual void UpdateWaterTextures
(
UWorld * World,
UTextureRenderTarget2D * SourceVelocityTarget,
UTexture2D *& OutWaterVelocityTexture
)