UWaterEditorSubsystem::UpdateWaterTextures

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MacOS
Linux

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h

Include

#include "WaterEditorSubsystem.h"

Source

/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp

Syntax

virtual void UpdateWaterTextures
(
    UWorld * World,
    UTextureRenderTarget2D * SourceVelocityTarget,
    UTexture2D *& OutWaterVelocityTexture
)

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