Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
Include |
#include "Actions/PawnActionsComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnActionsComponent.cpp |
void PushAction
(
UPawnAction & NewTopAction
)
All it does is tie actions into a double-linked list making NewTopAction new stack's top