Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
struct FBehaviorTreeInstanceId
Identifier of subtree instance
Name | Description | ||
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FirstNodeInstance |
Index of first node instance (BehaviorTreeComponent.NodeInstances) |
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InstanceMemory |
Persistent instance memory |
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Path |
Execution index path from root |
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RootNode |
Root node in template for cleanup purposes |
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UBehaviorTree &... |
TreeAsset |
Behavior tree asset |
Name | Description | |
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FBehaviorTreeInstanceId() |
Name | Description | ||
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operator== ( |