Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
Include |
#include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.cpp |
virtual UWorld * GetWorld() const
We need to implement GetWorld() so that blueprint functions which use a hidden WorldContextObject* will work properly.