| UAISystemBase::CleanupWorld()
|
Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/AISystem.h |
Include |
#include "AISystem.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
Called by UWorld::CleanupWorld. Should be called by overriding functions.
Parameter |
Description |
---|---|
bSessionEnded |
whether to notify the viewport that the game session has ended |
NewWorld |
Optional new world that will be loaded after this world is cleaned up. Specify a new world to prevent it and it's sublevels from being GCed during map transitions. |