FLuminPlatformApplicationMisc::RequiresVirtualKeyboard

Static void LoadPreInitModules(); static class FOutputDeviceError* GetErrorOutputDevice(); static class GenericApplication* [CreateApplication()](API\Runtime\ApplicationCore\Lumin\FLuminPlatformApplicationMisc\CreateApplication); static void RequestMinimize(); static bool ControlScreensaver(EScreenSaverAction Action); static void ResetGamepadAssignments(); static void ResetGamepadAssignmentToController(int32 ControllerId); static bool IsControllerAssignedToGamepad(int32 ControllerId); static void ClipboardCopy(const TCHAR* Str); static void ClipboardPaste(class FString& Dest); static EScreenPhysicalAccuracy ComputePhysicalScreenDensity(int32& OutScreenDensity);

Windows
MacOS
Linux

References

Module

ApplicationCore

Header

/Engine/Source/Runtime/ApplicationCore/Public/Lumin/LuminPlatformApplicationMisc.h

Include

#include "Lumin/LuminPlatformApplicationMisc.h"

Syntax

static bool RequiresVirtualKeyboard()

Remarks

Static void LoadPreInitModules(); static class FOutputDeviceError* GetErrorOutputDevice(); static class GenericApplication* CreateApplication(); static void RequestMinimize(); static bool ControlScreensaver(EScreenSaverAction Action); static void ResetGamepadAssignments(); static void ResetGamepadAssignmentToController(int32 ControllerId); static bool IsControllerAssignedToGamepad(int32 ControllerId); static void ClipboardCopy(const TCHAR* Str); static void ClipboardPaste(class FString& Dest); static EScreenPhysicalAccuracy ComputePhysicalScreenDensity(int32& OutScreenDensity);

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