| IARSystemSupport::FindARPinByComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h |
Include |
#include "ARSystem.h" |
UARPin * FindARPinByComponent
(
const USceneComponent * Component
) const
Given a scene component find the ARPin which it is pinned by, if any.