Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionReceiver.h |
Include |
#include "Chaos/Collision/CollisionReceiver.h" |
void ReceiveCollisions
(
FCollisionConstraintsArray && Constraints,
int32 EntryIndex
)
Called by a CollisionDetector (possibly in a task) when it finds collisions. This is the whole collection for the provided particle index and it's never used beyond here so we can move the whole container over per particle.