Collision

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Classes

Name

Description

Public class

FAsyncCollisionReceiver

Consumes lists of contacts generated by an FCollisionDetector (which may be on a separate thread) and then adds the contacts to the CollisionConstraints in a thread-safe way.

Public class

FBroadPhase

Base class for collision detection BroadPhases.

Public class

FCollisionConstraintBase

Public struct

FCollisionConstraintsArray

Public class

FCollisionContact

Public class

FCollisionContext

Data passed down into the collision detection functions.

Public class

FCollisionDetector

Public class

FContactPoint

Data returned by the low-level collision functions.

Public class

FIgnoreCollisionManager

Public class

FManifoldPoint

Public class

FNarrowPhase

Generate contact manifolds for particle pairs.

Public class

FParticlePairBroadPhase

Run through a list of particle pairs and pass them onto the collision detector if their AABBs overlap.

Public class

FParticlePairCollisionDetector

Public class

FPBDCollisionConstraintHandle

Public class

FRigidBodyPointContactConstraint

Public class

FRigidBodySweptPointContactConstraint

Public struct

FSimOverlapVisitor

Public class

FSpatialAccelerationBroadPhase

A broad phase that iterates over particle and uses a spatial acceleration structure to output potentially overlapping SpatialAccelerationHandles.

Public class

FSpatialAccelerationCollisionDetector

Public struct

FStatData

Public struct

FStatDataImp

Public struct

FStatHelper

Public class

FSyncCollisionReceiver

A synchronous collision receiver.

Constants

Enums

Name

Description

Public enum

Chaos::ECollisionConstraintFlags

Default settings implementation.

Public enum

Chaos::EConstraintSolverType

What solver method to use for Collision Resolution

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