FRigidBodyPointContactConstraint::CanUseManifold

Whether we can use manifolds for the given partices.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h

Include

#include "Chaos/Collision/PBDCollisionConstraint.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/PBDCollisionConstraint.cpp

Syntax

bool CanUseManifold
(
    FGeometryParticleHandle * Particle0,
    FGeometryParticleHandle * Particle1
) const

Remarks

Whether we can use manifolds for the given partices. Manifolds do not work well with Joints and PBD because the bodies may be moved (and especially rotated) a lot in the solver and this can make the manifold extremely inaccurate

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