Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/PBDCollisionConstraint.h |
Include |
#include "Chaos/Collision/PBDCollisionConstraint.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/PBDCollisionConstraint.cpp |
bool CanUseManifold
(
FGeometryParticleHandle * Particle0,
FGeometryParticleHandle * Particle1
) const
Whether we can use manifolds for the given partices. Manifolds do not work well with Joints and PBD because the bodies may be moved (and especially rotated) a lot in the solver and this can make the manifold extremely inaccurate