FLevelSet::ApproximateNegativeMaterial

Estimate the volume bounded by the zero'th isocontour of the level set.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Levelset.h

Include

#include "Chaos/Levelset.h"

Syntax

FReal ApproximateNegativeMaterial() const

Remarks

Estimate the volume bounded by the zero'th isocontour of the level set. #BGTODO - We can generate a more accurate pre-calculated volume during generation as this method still under estimates the actual volume of the surface.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss