Module |
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Levelset.h |
Include |
#include "Chaos/Levelset.h" |
FReal ApproximateNegativeMaterial() const
Estimate the volume bounded by the zero'th isocontour of the level set. #BGTODO - We can generate a more accurate pre-calculated volume during generation as this method still under estimates the actual volume of the surface.