FPBDRigidsEvolutionBase::UpdateExternalAccelerationStructure_External

Make a copy of the acceleration structure to allow for external modification.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h

Include

#include "Chaos/PBDRigidsEvolution.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolution.cpp

Syntax

void UpdateExternalAccelerationStructure_External
(
    ISpatialAccelerationCollection< FAccelerationStructureHandle, FReal, 3 > *& ExternalStructure,
    FPendingSpatialDataQueue & PendingExternal
)

Remarks

Make a copy of the acceleration structure to allow for external modification. This is needed for supporting sync operations on SQ structure from game thread. You probably want to go through solver which maintains PendingExternal

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