| ISpatialAcceleration
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include |
#include "Physics/Experimental/PhysScene_Chaos.h" |
template<typename TPayloadType, typename T, int d>
class ISpatialAccelerationCollection : public Chaos::ISpatialAcceleration< TPayloadType, T, d >
Name | Description | |
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ISpatialAccelerationCollection() |
Name | Description | ||
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FSpatialAcce... |
AddSubstructure ( |
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GetAllSpatialIndices() |
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ISpatialAcce... |
GetSubstructure ( |
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IsAllAsyncTasksComplete() |
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IsBucketActive ( |
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PBDComputeConstraintsLowLevel ( |
This is kind of a hack to avoid virtuals. We simply route calls into templated functions |
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TUniquePtr< ... |
RemoveSubstructure ( |
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SetAllAsyncTasksComplete ( |
Name |
Description |
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StaticType |