TPBDRigidClustering::ReleaseClusterParticles

ReleaseClusterParticles Release all rigid body IDs passed,

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h

Include

#include "Chaos/PBDRigidClustering.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp

Syntax

TSet< FPBDRigidParticleHandle * > ReleaseClusterParticles
(
    TArray< FPBDRigidParticleHandle * > ChildrenParticles
)

Remarks

ReleaseClusterParticles Release all rigid body IDs passed,

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss