ReleaseClusterParticles

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Name Description

Public function

TSet< FPBDRi...

 

ReleaseClusterParticles

ReleaseClusterParticles Release all rigid body IDs passed,

Public function

TSet< FPBDRi...

 

ReleaseClusterParticles

(
    FPBDRigidClusteredParticleHandle&#...,
    const TMap< FGeometryParticleHandle...,
    bool bForceRelease
)

ReleaseClusterParticles (BasedOnStrain) Release clusters based on the passed in ExternalStrainArray_, or the particle handle's current CollisionImpulses()_ value.

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