TPBDRigidParticleHandleImp::ResetVSmoothFromForces

Resets VSmooth value to something plausible based on external forces to prevent object from going back to sleep if it was just impulsed.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

void ResetVSmoothFromForces()

Remarks

Resets VSmooth value to something plausible based on external forces to prevent object from going back to sleep if it was just impulsed.

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