TPBDRigidParticleHandleImp

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Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

template<typename T, int d, bool bPersistent>
class TPBDRigidParticleHandleImp : public Chaos::TKinematicGeometryParticleHandleImp< T, d, bPersistent >

Constructors

Name Description

Protected function

TPBDRigidParticleHandleImp()

Needed for serialization

Protected function

TPBDRigidParticleHandleImp

(
    TSerializablePtr< TPBDRigidParticle...,
    int32 InIdx,
    int32 InGlobalIdx,
    const FPBDRigidParticleParameters&...
)

Functions

Name Description

Public function

void

 

AddCollisionConstraintFlag

(
    const ECollisionConstraintFlags Fla...
)

Public function

void

 

AddForce

(
    const TVector< T, d >& InF,
    bool bInvalidate
)

Public function

void

 

AddTorque

(
    const TVector< T, d >& InTorque,
    bool bInvalidate
)

Public function

T &

 

AngularEtherDrag()

Public function Const

T

 

AngularEtherDrag()

Public function Const

const TVecto...

 

AngularImpulse()

Public function

TVector< T, ...

 

AngularImpulse()

Public function Const

bool

 

CCDEnabled()

Public function Const

const TVecto...

 

CenterOfMass()

Public function

void

 

ClearCollisionConstraintFlag()

Public function Const

uint32

 

CollisionConstraintFlag()

Public function

int32 &

 

CollisionGroup()

Public function Const

int32

 

CollisionGroup()

Public function

TUniquePtr< ...

 

CollisionParticles()

Public function Const

const TUniqu...

 

CollisionParticles()

Public function

void

 

CollisionParticlesInitIfNeeded()

Public function Const

int32

 

CollisionParticlesSize()

Public function Static

TUniquePtr< ...

 

CreateParticleHandle

(
    TSerializablePtr< TPBDRigidParticle...,
    int32 InParticleIdx,
    int32 InHandleIdx,
    const FPBDRigidParticleParameters&...
)

Public function Const

bool

 

Disabled()

Public function

bool &

 

Disabled()

Public function

TVector< T, ...

 

F()

Public function Const

const TVecto...

 

F()

Public function Const

bool

 

GravityEnabled()

Public function

TPBDRigidPar...

 

Handle()

Public function Const

const TPBDRi...

 

Handle()

Really only useful when using a transient handle.

Public function Const

bool

 

HasCollisionConstraintFlag

(
    const ECollisionConstraintFlags Fla...
)

Public function

PMatrix< T, ...

 

I()

Public function Const

const PMatri...

 

I()

Public function

PMatrix< T, ...

 

InvI()

Public function Const

const PMatri...

 

InvI()

Public function

T &

 

InvM()

Public function Const

T

 

InvM()

Public function Const

int32

 

Island()

Public function

int32 &

 

Island()

Public function Const

T

 

LinearEtherDrag()

Public function

T &

 

LinearEtherDrag()

Public function Const

const TVecto...

 

LinearImpulse()

Public function

TVector< T, ...

 

LinearImpulse()

Public function Const

T

 

M()

Public function

T &

 

M()

Public function Const

EObjectState...

 

ObjectState()

Public function Const

bool

 

OneWayInteraction()

Public function

TVector< T, ...

 

P()

Public function Const

const TVecto...

 

P()

Public function Const

EObjectState...

 

PreObjectState()

Public function

TVector< T, ...

 

PreV()

Public function Const

const TVecto...

 

PreV()

Public function

TVector< T, ...

 

PreW()

Public function Const

const TVecto...

 

PreW()

Public function

TRotation< T...

 

Q()

Public function Const

const TRotat...

 

Q()

Public function

void

 

RemoveCollisionConstraintFlag

(
    const ECollisionConstraintFlags Fla...
)

Public function

void

 

ResetSmoothedVelocities()

Public function

void

 

ResetVSmoothFromForces()

Resets VSmooth value to something plausible based on external forces to prevent object from going back to sleep if it was just impulsed.

Public function Const

EResimType

 

ResimType()

Public function Const

const TRotat...

 

RotationOfMass()

Public function

void

 

SetAngularEtherDrag

(
    const T& InAngularEtherDrag
)

Public function

void

 

SetAngularImpulse

(
    const TVector< T, d >& InAngularIm...,
    bool bInvalidate
)

Public function

void

 

SetCCDEnabled

(
    bool bEnabled
)

Public function

void

 

SetCenterOfMass

(
    const TVector< T, d >& InCenterOfM...,
    bool bInvalidate
)

Public function

void

 

SetCollisionGroup

(
    const int32 InCollisionGroup
)

Public function

void

 

SetCollisionParticles

(
    TParticles< T, d >&& Points
)

Public function

void

 

SetDisabled

(
    const bool InDisabled
)

Public function

void

 

SetDisabledLowLevel

(
    bool disabled
)

See Comment on TRigidParticle::SetDisabledLowLevel. State changes in Evolution should accompany this call.

Public function

void

 

SetDynamicMisc

(
    const FParticleDynamicMisc& Dynami...
)

Public function

void

 

SetDynamics

(
    const FParticleDynamics& Dynamics
)

Public function

void

 

SetF

(
    const TVector< T, d >& InF
)

Public function

void

 

SetGravityEnabled

(
    bool bEnabled
)

Public function

void

 

SetI

(
    const PMatrix< T, d, d >& InI
)

Public function

void

 

SetInvI

(
    const PMatrix< T, d, d >& InInvI
)

Public function

void

 

SetInvM

(
    const T& InInvM
)

Public function

void

 

SetIsland

(
    const int32 InIsland
)

Public function

void

 

SetLinearEtherDrag

(
    const T& InLinearEtherDrag
)

Public function

void

 

SetLinearImpulse

(
    const TVector< T, d >& InLinearImp...,
    bool bInvalidate
)

Public function

void

 

SetM

(
    const T& InM
)

Public function

void

 

SetMassProps

(
    const FParticleMassProps& Props
)

Public function

void

 

SetObjectStateLowLevel

(
    EObjectStateType InState
)

Public function

void

 

SetOneWayInteraction

(
    bool bInOneWayInteraction
)

Public function

void

 

SetP

(
    const TVector< T, d >& InP
)

Public function

void

 

SetPreObjectStateLowLevel

(
    EObjectStateType InState
)

Public function

void

 

SetPreV

(
    const TVector< T, d >& InPreV
)

Public function

void

 

SetPreW

(
    const TVector< T, d >& InPreW
)

Public function

void

 

SetQ

(
    const TRotation< T, d >& InQ
)

Public function

void

 

SetResimType

(
    EResimType ResimType
)

Public function

void

 

SetRotationOfMass

(
    const TRotation< T, d >& InRotatio...,
    bool bInvalidate
)

Public function

void

 

SetSleeping

(
    bool bSleeping
)

Public function

void

 

SetToBeRemovedOnFracture

(
    const bool bToBeRemovedOnFracture
)

Public function

void

 

SetTorque

(
    const TVector< T, d >& InTorque
)

Public function

void

 

SetVSmooth

(
    const TVector< T, d >& InVSmooth
)

Public function

void

 

SetWSmooth

(
    const TVector< T, d >& InWSmooth
)

Public function Const

bool

 

Sleeping()

Public function Static

constexpr EP...

 

StaticType()

Public function Const

bool

 

ToBeRemovedOnFracture()

Public function

bool &

 

ToBeRemovedOnFracture()

Public function Const

const TVecto...

 

Torque()

Public function

TVector< T, ...

 

Torque()

Public function Const

TSerializabl...

 

ToSerializable()

Public function Const

const TVecto...

 

VSmooth()

Public function

TVector< T, ...

 

VSmooth()

Public function Const

const TVecto...

 

WSmooth()

Public function

TVector< T, ...

 

WSmooth()

Operators

Typedefs

Name

Description

TSOAType

TTransientHandle

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