FBoxFalloff

[FBoxFalloff](API\Runtime\Chaos\Field\FBoxFalloff)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h

Include

#include "Field/FieldSystemNodes.h"

Syntax

class FBoxFalloff : public FFieldNode< float >

Remarks

Variables

Name Description

Public variable

float

 

Default

Public variable

EFieldFalloffTy...

 

Falloff

Public variable

float

 

Magnitude

Public variable

float

 

MaxRange

Public variable

float

 

MinRange

Public variable

FTransform

 

Transform

Constructors

Name Description

Public function

FBoxFalloff

(
    float MagnitudeIn,
    float MinRangeIn,
    float MaxRangeIn,
    float DefaultIn,
    FTransform TransformIn,
    EFieldFalloffType FalloffIn
)

Destructors

Name Description

Public function Virtual

~FBoxFalloff()

Functions

Name Description

Protected function Const

void

 

Evaluator

(
    const FFieldContext& Context,
    TArrayView< float >& Results
)

FBoxFalloff

Overridden from FFieldNode

Name Description

Public function Virtual Const

void

 

Evaluate

(
    FFieldContext&,
    TArrayView< float >& Results
)

Overridden from FFieldNodeBase

Name Description

Public function Virtual Const

FFieldNodeBa...

 

NewCopy()

Public function Virtual Const

FFieldNodeBa...

 

SerializationType()

Serialization API

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Operators

Name Description

Public function Virtual

bool

 

operator==

(
    const FFieldNodeBase& Node
)

Typedefs

Name

Description

Super

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss