FGeometryCollectionClusteringUtility::ClusterBonesUnderExistingNode

Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root'

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h

Include

#include "GeometryCollection/GeometryCollectionClusteringUtility.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp

Syntax

static void ClusterBonesUnderExistingNode
(
    FGeometryCollection * GeometryCollection,
    const TArray< int32 > & SourceElements
)

Remarks

Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root'

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