ClusterBonesUnderExistingNode

Overload list

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Name Description

Public function Static

void

 

ClusterBonesUnderExistingNode

(
    FGeometryCollection* GeometryC...,
    const TArray< int32 >& SourceEleme...
)

Cluster all source bones under an existing node, algorithm chooses best node to add to 'closest to root'

Public function Static

void

 

ClusterBonesUnderExistingNode

(
    FGeometryCollection* GeometryC...,
    int32 MergeNode,
    const TArray< int32 >& SourceEleme...
)

Cluster all source bones under an existing node, existing node is specifiedas MergeNode

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