Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityUtility.h |
Include |
#include "GeometryCollection/GeometryCollectionProximityUtility.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionProximityUtility.cpp |
static void UpdateProximity
(
FGeometryCollection * GeometryCollection
)
Builds the connectivity data in the GeometryGroup (Proximity array) and builds all the data in the BreakingGroup