FGeometryCollectionProximityUtility::UpdateProximity

Builds the connectivity data in the GeometryGroup (Proximity array) and builds all the data in the BreakingGroup

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MacOS
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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityUtility.h

Include

#include "GeometryCollection/GeometryCollectionProximityUtility.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionProximityUtility.cpp

Syntax

static void UpdateProximity
(
    FGeometryCollection * GeometryCollection
)

Remarks

Builds the connectivity data in the GeometryGroup (Proximity array) and builds all the data in the BreakingGroup

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