FPerSolverFieldSystem::GetRelevantParticleHandles

Generates a mapping between the Position array and the results array.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PerSolverFieldSystem.h

Include

#include "PhysicsProxy/PerSolverFieldSystem.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/PerSolverFieldSystem.cpp

Syntax

static void GetRelevantParticleHandles
(
    TArray< Chaos::FGeometryParticleHandle * > & ParticleHandles,
    const Chaos::FPBDRigidsSolver * RigidSolver,
    const EFieldResolutionType ResolutionType
)

Remarks

Generates a mapping between the Position array and the results array.

When ResolutionType_ is set to Maximum the complete particle mapping is provided from the `Particles.X to Particles.Attribute_. When Minimum is set only the ActiveIndices and the direct children of the active clusters are set in the `IndicesArray.

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