FSingleParticlePhysicsProxy::GetParticle_LowLevel

Returns the underlying game thread particle.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h

Include

#include "PhysicsProxy/SingleParticlePhysicsProxy.h"

Syntax

const PARTICLE_TYPE * GetParticle_LowLevel() const

Remarks

This should only be needed for internal book keeping type tasks. API may change, use GetGameThreadAPI instead

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