| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosEventListenerComponent.h |
Include |
#include "Chaos/ChaosEventListenerComponent.h" |
class UChaosEventListenerComponent : public UActorComponent
Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).
Name | Description | ||
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|
float |
LastCollisionTickTime |
Used to know when the physics thread has updated the collision info for processing on the game thread |
Name | Description | |
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|
UChaosEventListenerComponent() |
Name | Description | ||
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|
TickComponent ( |
Function called every frame on this ActorComponent. |