UChaosEventListenerComponent

Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).

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Inheritance Hierarchy

References

Module

ChaosSolverEngine

Header

/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosEventListenerComponent.h

Include

#include "Chaos/ChaosEventListenerComponent.h"

Syntax

class UChaosEventListenerComponent : public UActorComponent

Remarks

Base class for listeners that query and respond to a frame's physics data (collision events, break events, etc).

Variables

Name Description

Protected variable

float

 

LastCollisionTickTime

Used to know when the physics thread has updated the collision info for processing on the game thread

Constructors

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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