| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
Include |
#include "Chaos/ChaosGameplayEventDispatcher.h" |
class UChaosGameplayEventDispatcher : public UChaosEventListenerComponent
Name | Description | ||
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RegisterForBreakEvents ( |
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RegisterForCollisionEvents ( |
Use to subscribe to collision events. |
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UnRegisterForBreakEvents ( |
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UnRegisterForCollisionEvents ( |
Use to subscribe to collision events. |
Name | Description | ||
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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OnUnregister() |
Called when a component is unregistered. |