Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public/ClothingSimulation.h |
Include |
#include "ClothingSimulation.h" |
Source |
/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/ClothingSimulation.cpp |
virtual void FillBoneTransforms
(
const USkeletalMeshComponent * InComponent
)
Default fill behavior as expected to be used by every simulation.