| UClothingAssetBase::BindToSkeletalMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h |
Include |
#include "ClothingAssetBase.h" |
virtual bool BindToSkeletalMesh
(
USkeletalMesh * InSkelMesh,
const int32 InMeshLodIndex,
const int32 InSectionIndex,
const int32 InAssetLodIndex
)
Binds a clothing asset submesh to a skeletal mesh section
Parameter |
Description |
---|---|
InSkelMesh |
Skel mesh to bind to |
InSectionIndex |
Section in the skel mesh to replace |
InSubmeshIdx |
Submesh in this asset to replace section with |
InAssetLodIndex |
Internal clothing LOD to use |