Name |
Description |
|
---|---|---|
|
FClothCollisionData |
|
|
FClothCollisionPrim_Box |
Data for a single box primitive. |
|
FClothCollisionPrim_Convex |
Data for a single convex element A convex is a collection of planes, in which the clothing will attempt to stay outside of the shape created by the planes combined. |
|
FClothCollisionPrim_ConvexFace |
Data for a convex face. |
|
FClothCollisionPrim_Sphere |
Data for a single sphere primitive in the clothing simulation. |
|
FClothCollisionPrim_SphereConnection |
Data for a single connected sphere primitive. |
|
FClothingSystemRuntimeInterfaceModule |
|
|
FClothSimulData |
Data produced by a clothing simulation. |
|
FClothVertBoneData |
Bone data for a vertex. |
|
IClothingSimulation |
Base class for clothing simulators. |
|
IClothingSimulationContext |
Empty interface, derived simulation modules define the contents of the context. |
|
IClothingSimulationFactoryClassProvider |
An interface for a class that will provide default simulation factory classes Used by modules wanting to override clothing simulation to provide their own implementation |
|
UClothConfigBase |
Base class for simulator specific simulation controls. |
|
UClothingAssetBase |
An interface object for any clothing asset the engine can use. |
|
UClothingInteractor |
Abstract class to control clothing specific interaction. |
|
UClothingSimulationFactory |
Any clothing simulation factory should derive from this interface object to interact with the engine. |
|
UClothingSimulationInteractor |
If a clothing simulation is able to be interacted with at runtime then a derived interactor should be created, and at least the basic API implemented for that simulation. |
|
UClothPhysicalMeshDataBase_Legacy |
Copyright Epic Games, Inc. All Rights Reserved. |
|
UDEPRECATED_ClothSharedSimConfigBase |
These settings are shared between all instances on a skeletal mesh Deprecated, use UClothConfigBase instead. |
Name |
Description |
|
---|---|---|
|
EClothingTeleportMode |