| UClothingAssetBase::BuildLodTransitionData()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h |
Include |
#include "ClothingAssetBase.h" |
virtual void BuildLodTransitionData()
Builds the LOD transition data When we transition between LODs we skin the incoming mesh to the outgoing mesh in exactly the same way the render mesh is skinned to create a smooth swap