| UClothingAssetBase::RefreshBoneMapping()
|
Module |
|
Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h |
Include |
#include "ClothingAssetBase.h" |
virtual void RefreshBoneMapping
(
USkeletalMesh * InSkelMesh
)
Messages to the clothing asset that the bones in the parent mesh have possibly changed, which could invalidate the bone indices stored in the LOD data.
Parameter |
Description |
---|---|
InSkelMesh |
The mesh to use to remap the bones |