Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
Include |
#include "Containers/UnrealString.h" |
template<typename CharRangeType, typename TEnableIf< TIsTCharRangeNotCArray< CharRangeType >::Value >::Type *>
FString & operator=
(
CharRangeType && Other
)
Copy assignment from a contiguous range of characters
Use this for types like FStringView, FStringBuilderBase, TStringBuilder.