Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Containers/UnrealString.h |
Include |
#include "Containers/UnrealString.h" |
Generalized API to convert something to a string. Function named after the (deprecated) Lex namespace, which was deprecated because introducing customization points in a nested namespace didn't work in generic code because it foiled 2-phase template instantiating compilers, which would bind to the qualified name (LexToString) in the first phase, preventing future overloads defined in later headers to be considered for binding. Expected functions in this namespace are as follows: bool LexTryParseString(T& OutValue, const TCHAR* Buffer); void LexFromString(T& OutValue, const TCHAR* Buffer);
Implement custom functionality externally.Covert a string buffer to intrinsic types