Module |
|
Header |
/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h |
Include |
#include "GenericPlatform/GenericPlatformProcess.h" |
Source |
/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp |
static FString GenerateApplicationPath
(
const FString & AppName,
EBuildConfiguration BuildConfiguration
)
Generates the path to the specified application or game.
The application must reside in the Engine's binaries directory. The returned path is relative to this executable's directory.For example, calling this method with "UE4" and EBuildConfiguration::Debug on Windows 64-bit will generate the path "../Win64/UE4Editor-Win64-Debug.exe"
The generated application path.
Parameter |
Description |
---|---|
AppName |
The name of the application or game. |
BuildConfiguration |
The build configuration of the game. |