FSystemWideCriticalSectionNotImplemented

Platforms that don't need a working FSystemWideCriticalSection can just typedef this one

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCriticalSection.h

Include

#include "GenericPlatform/GenericPlatformCriticalSection.h"

Syntax

class FSystemWideCriticalSectionNotImplemented

Remarks

Platforms that don't need a working FSystemWideCriticalSection can just typedef this one

Constructors

Name Description

Public function

FSystemWideCriticalSectionNotImplemented

(
    const FString& Name,
    FTimespan Timeout
)

Construct a named, system-wide critical section and attempt to get access/ownership of it

Destructors

Name Description

Public function

~FSystemWideCriticalSectionNotImplemented()

Destructor releases system-wide critical section if it is currently owned

Functions

Name Description

Public function Const

bool

 

IsValid()

Does the calling thread have ownership of the system-wide critical section?

Public function

void

 

Release()

Releases system-wide critical section if it is currently owned

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss