FMallocBinned2::FPerThreadFreeBlockLists::RecycleFullBundle

Returns a bundle that needs to be freed if it can't be recycled

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/HAL/MallocBinned2.h

Include

#include "HAL/MallocBinned2.h"

Syntax

FBundleNode * RecycleFullBundle
(
    uint32 InPoolIndex
)

Remarks

Returns a bundle that needs to be freed if it can't be recycled

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss