FPersistentStorageCategory::UpdateFileSize
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/HAL/IPlatformFileManagedStorageWrapper.h
|
Include
|
#include "HAL/IPlatformFileManagedStorageWrapper.h"
|
bool UpdateFileSize
(
const FString & Filename,
const int64 FileSize,
bool bFailIfUsedQuotaExceedsLimit
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.