FLocMetadataObject::GetObjectField

Get the field named FieldName as a LocMetadata object.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h

Include

#include "Internationalization/InternationalizationMetadata.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/InternationalizationMetadata.cpp

Syntax

TSharedPtr< FLocMetadataObject > GetObjectField
(
    const FString & FieldName
)

Remarks

Get the field named FieldName as a LocMetadata object. Ensures that the field is present and is a LocMetadata object

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss