FStringTableRegistry::Internal_LocTableFromFile

Internal function called by LOCTABLE_FROMFILE_X to create and register a [FStringTable](API\Runtime\Core\Internationalization\FStringTable) instance that has been populated from a file

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/StringTableRegistry.h

Include

#include "Internationalization/StringTableRegistry.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/StringTableRegistry.cpp

Syntax

void Internal_LocTableFromFile
(
    const FName InTableId,
    const FString & InNamespace,
    const FString & InFilePath,
    const FString & InRootPath
)

Remarks

Internal function called by LOCTABLE_FROMFILE_X to create and register a FStringTable instance that has been populated from a file

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss