FTextFormat::GetExpressionType

Get the type of expression currently compiled.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/Text.h

Include

#include "Internationalization/Text.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/TextFormatter.cpp

Syntax

EExpressionType GetExpressionType() const

Remarks

Get the type of expression currently compiled.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss