FTextLocalizationManager::EnableGameLocalizationPreview

Enable the game localization preview using the given language, or the native language if the culture name is empty.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h

Include

#include "Internationalization/TextLocalizationManager.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp

Syntax

void EnableGameLocalizationPreview
(
    const FString & CultureName
)

Remarks

Enable the game localization preview using the given language, or the native language if the culture name is empty. @note This will also lockdown localization editing if the given language is a non-native game language (to avoid accidentally baking out translations as source data in assets).

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