FTextLocalizationManager::GetNativeCultureName

Given a localization category, get the native culture for the category (if known).

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h

Include

#include "Internationalization/TextLocalizationManager.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp

Syntax

FString GetNativeCultureName
(
    const ELocalizedTextSourceCategory InCategory
) const

Remarks

Given a localization category, get the native culture for the category (if known).

Returns

The native culture for the given localization category, or an empty string if the native culture is unknown.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss