IMessageLog::NotifyIfAnyMessages

Notify the user if there are any messages on the current page for this log.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Logging/IMessageLog.h

Include

#include "Logging/IMessageLog.h"

Syntax

void NotifyIfAnyMessages
(
    const FText & Message,
    EMessageSeverity::Type SeverityFilter,
    bool bForce
)

Remarks

Notify the user if there are any messages on the current page for this log. If there are no messages present, this call does nothing.

Parameters

Parameter

Description

Message

The message to display in the notification.

SeverityFilter

Notifications will only be displayed if there are messages present that are of equal or greater severity than this.

bForce

Notify anyway, even if the filters gives us no messages.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss