ComputeCurveTangent

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

ComputeCurveTangent

(
    float PrevTime,
    const T& PrevPoint,
    float CurTime,
    const T& CurPoint,
    float NextTime,
    const T& NextPoint,
    float Tension,
    bool bWantClamping,
    T& OutTangent
)

Computes a tangent for the specified control point. General case, doesn't support clamping.

Public function

void

 

ComputeCurveTangent

(
    float PrevTime,
    const float& PrevPoint,
    float CurTime,
    const float& CurPoint,
    float NextTime,
    const float& NextPoint,
    float Tension,
    bool bWantClamping,
    float& OutTangent
)

Computes a tangent for the specified control point.

Public function

void

 

ComputeCurveTangent

(
    float PrevTime,
    const FVector& PrevPoint,
    float CurTime,
    const FVector& CurPoint,
    float NextTime,
    const FVector& NextPoint,
    float Tension,
    bool bWantClamping,
    FVector& OutTangent
)

Computes a tangent for the specified control point.

Public function

void

 

ComputeCurveTangent

(
    float PrevTime,
    const FVector2D& PrevPoint,
    float CurTime,
    const FVector2D& CurPoint,
    float NextTime,
    const FVector2D& NextPoint,
    float Tension,
    bool bWantClamping,
    FVector2D& OutTangent
)

Computes a tangent for the specified control point.

Public function

void

 

ComputeCurveTangent

(
    float PrevTime,
    const FTwoVectors& PrevPoint,
    float CurTime,
    const FTwoVectors& CurPoint,
    float NextTime,
    const FTwoVectors& NextPoint,
    float Tension,
    bool bWantClamping,
    FTwoVectors& OutTangent
)

Computes a tangent for the specified control point.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss