Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/Rotator.h |
Include |
#include "Math/Rotator.h" |
Source |
/Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
Decompose this Rotator into a Winding part (multiples of 360) and a Remainder part. Remainder will always be in [-180, 180] range.
Parameter |
Description |
---|---|
Winding[Out] |
the Winding part of this Rotator |
Remainder[Out] |
the Remainder |