Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
Include |
#include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
static const VectorRegister GlobalVectorConstants::FloatAlmostTwo = MakeVectorRegister((float)&AlmostTwoBits, (float)&AlmostTwoBits, (float)&AlmostTwoBits, (float)&AlmostTwoBits);
}
Returns a vector based on 4 FLOATs.