Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h |
Include |
#include "Math/UnrealMathVectorConstants.h" |
namespace GlobalVectorConstants
{
static const VectorRegister GlobalVectorConstants::QINV_SIGN_MASK = MakeVectorRegister( -1.f, -1.f, -1.f, 1.f );
}
This is to speed up Quaternion Inverse. Static variable to keep sign of inverse