GlobalVectorConstants::QINV_SIGN_MASK

This is to speed up Quaternion Inverse. Static variable to keep sign of inverse

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorConstants.h

Include

#include "Math/UnrealMathVectorConstants.h"

Syntax

namespace GlobalVectorConstants
{
    static const VectorRegister GlobalVectorConstants::QINV_SIGN_MASK = MakeVectorRegister( -1.f, -1.f, -1.f, 1.f );
}

Remarks

This is to speed up Quaternion Inverse. Static variable to keep sign of inverse

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