FBlacklistPaths::AddBlacklistAll

Set to filter out all items.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/BlacklistNames.h

Include

#include "Misc/BlacklistNames.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/BlacklistNames.cpp

Syntax

bool AddBlacklistAll
(
    const FName OwnerName
)

Remarks

Set to filter out all items.

Returns

whether the filters changed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss