FBlacklistPaths::AddWhitelistItem

Add item to whitelist after which all items not in the whitelist will be filtered out.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/BlacklistNames.h

Include

#include "Misc/BlacklistNames.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/BlacklistNames.cpp

Syntax

bool AddWhitelistItem
(
    const FName OwnerName,
    const FStringView Item
)

Remarks

Add item to whitelist after which all items not in the whitelist will be filtered out.

Returns

whether the filters changed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss