FDataDrivenPlatformInfoRegistry::GetValidPlatformDirectoryNames

Gets a set of platform names based on GetAllPlatformInfos, their AdditionalRestrictedFolders, and possibly filtered based on what editor has support compiled for This is not necessarily the same as IniParents, although there is overlap - IniParents come from chaining DDPIs, so those will be in GetAllPlatformInfos already to be checked

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/DataDrivenPlatformInfoRegistry.h

Include

#include "Misc/DataDrivenPlatformInfoRegistry.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/DataDrivenPlatformInfoRegistry.cpp

Syntax

static const TArray< FString > & GetValidPlatformDirectoryNames()

Remarks

Gets a set of platform names based on GetAllPlatformInfos, their AdditionalRestrictedFolders, and possibly filtered based on what editor has support compiled for This is not necessarily the same as IniParents, although there is overlap - IniParents come from chaining DDPIs, so those will be in GetAllPlatformInfos already to be checked

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss