FNetworkVersion::GetReplayVersion

Generates a special struct that contains information to send to replay server

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/NetworkVersion.h

Include

#include "Misc/NetworkVersion.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/NetworkVersion.cpp

Syntax

static FNetworkReplayVersion GetReplayVersion()

Remarks

Generates a special struct that contains information to send to replay server

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss